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Old Apr 02, 2009, 04:36 AM // 04:36   #41
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Originally Posted by FoxBat View Post
The only reason people have to make a choice is that just attacking/casting is going to kill them in seconds. That's exactly what happens to HM mobs, they throw a few things at you and then promptly die.

Reactive hexes do not perform a shutdown effect in PvE it's true. (except clum/wandering which actually do interrupt) But they are still raw damage and they play that role quite well. Enemies can attack or lob spells all they want at you if you have the proper protections - popular defenses include SY, minion wall, prot spam, or bsurge/ward/aegis, none of which actually stop the enemy from attacking.
Yeah, I'm going to join in in disagreeing with Tyrael's reasoning.

In absence of other factors, reactive hexes are actually better in PvE than in PvP. The reason is because players can judge the risks - they can decide whether it's better to hold back or just attack through the punishment. Monsters, however, with the exception of some tweaks like the AI being programmed not to kill itself with one last spell while Backfired, will just blindly attack. So you can put reactive hexes on something which, for whatever reason, you don't mind (or can't otherwise stop) them doing what's being punished, and use other shutdown means such as conditions and interrupts when you do want to shut them down. Or, as has already been pointed out, combine measures - almost any player will stop attacking with Empathy, SS and Blind stacked on them, while a monster won't. Blind a melee opponent and hit them with Empathy, and you can ignore them until it's time to renew the effects, and in the meantime they'll be killing themselves while you can concentrate on something else.

In terms of casting time and energy cost, reactive hexes on the right targets are among the most efficient, if not THE most efficient, means of dealing damage to AI enemies. The price is that they are conditional and take time to work - and in the current PvE environment, it's the second that hurts them. There are plenty of ways in which it's perfectly possible for pretty much any non-boss monster to be dead in seconds after a human player lines them up, and in this environment SS-style hexes just don't have time to do their thing. This is especially true when the support of such builds is usually built around keeping the rest of the mob off your back for the handful of seconds required to kill the most problematic enemies - a situation where you are looking to disrupt rather than pressure. (They'll die soon enough when it's their turn, the important thing is to make sure they don't hurt you in the meantime.)

So, in short... there are reasons why reactive hexes are less-than-optimal in PvE, but Tyrael's explanation was almost completely off the mark.

Now, admittedly, I do use some on heroes in PvE... but in those cases they're usually being used as feeder and cover hexes at least as much as they are for the actual effect.
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Old Apr 02, 2009, 05:20 AM // 05:20   #42
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I'm not sure of the answer, but comparing how fast you can kill a single foe isn't a fair evaluation of SS. The skill shines far more for AoE damage, and moreso when the SS'd target isn't one you are focus-firing on, so more adjacent damage can be dealt. Furthermore, multiple copies of SS do work together. In the not-always-likely scenario of getting 4 foes nice and balled up, they're going to be dealing 140 per attack/skill, and when tallied up over 4 foes that's 600 DPS, then tack on more if even more are balled up. Yes Mark of Pain could nuke things really fast, but it has limitations if you are relying on minions to do the trigger, plus the AoE range isn't nearly as wide, and there's no reason you can't have both on the bar anyway. Let's also keep in mind that this damage is put out while the heroes are free to do other things like summon minions, set up novas, or throw barbs around that can lead to more damage down the road.

In many vanq scenarios, typical player is only going to fight one or maybe two groups of spread balanced foes at a time and not do too much aggro management, making Discord the best choice for fast focused single target damage. It isn't what I would think of for mowing down the hordes in Urgoz though, and it isn't necessarily as crazy good with un-balanced groups such as wallows, griffons, and beetle masses who ball up and present no priority targets. Not sure what that means for MT but I do recall a ridiculous number of wardens in one area that call for some strong AoE to take out.

I also want to add that it's really easy to "screw up" a discord team. It's significantly less awesome when the AI decides it has more important things to do like spam nova/barbs if you give them those kind of skills, or even load them up with excessive cover hexes or monk prots. So results with the build can vary wildly.
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Old Apr 02, 2009, 05:35 AM // 05:35   #43
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Yes Mark of Pain could nuke things really fast, but it has limitations if you are relying on minions to do the trigger, plus the AoE range isn't nearly as wide, and there's no reason you can't have both on the bar anyway.
The AOE range of Spiteful Spirit and Mark of Pain is the same - adjacent.

As for there being no reason you can't have both on your bar - while this is technically true, the long recharge of Mark of Pain means that it can be made significantly more powerful by using something like Assassin's Promise to speed up its recharge.

This isn't saying that multi-SS can't do lots of damage. It can. It's just often outshined by other skills. (And I'd be tempted to say that the unbalanced mobs you mention are typically not the ones you're actually struggling to get through in a vanquish, so it's better to optimise for the balanced mobs.)
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Old Apr 02, 2009, 06:20 AM // 06:20   #44
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The AOE range of Spiteful Spirit and Mark of Pain is the same - adjacent.
You forget that SS only triggers on enemy's doing something. MoP triggers on everything that touches the enemy with physical damage. This includes casters with spears, minions...everything.

As you can see...MoP will trigger a LOT more than SS.

Trust me, if you use it intelligently, MoP >>>>>> SS.
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Old Apr 02, 2009, 07:36 AM // 07:36   #45
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Originally Posted by Xenomortis View Post
In HM, monsters have an attack speed boost of 33-50%. Reckless Haste will not add to that, meaning it's only use will be to prevent damage (which is still useful).
Good, you can pay attention when you want to.

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Originally Posted by Xenomortis View Post
Having 4 copies of a slow killing reactive hex floating around is pretty much wasteful. Your energy could be much better spent on something else.

But you're still waiting for the enemy to do something.
It can't be "slow killing" since there are four copies of it on four foes flailing away like crazy. The only time it is slow killing is when your necro casts it on target that are too far apart.

Also, I disagree with the waiting bit. There's no waiting for mobs in HM to do anything. You enter their aggro range, they charge you. There's no delay, just mindless wamo-like "must... kill... nao..." mentality. That's why reactive hexing works on AI. And most people too.


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Originally Posted by Xenomortis View Post
If your build is geared towards maximising the effect of SS, your build is dependant on the enemy doing something. Ok, the AI is fairly reliable at being stupid, but you cannot improve your damage output by much.
That's exactly what I'm saying. As far as the damage output is concerned, you can optimize it by knowing the range in which it inflicts damage and casting it on enemy melee or rangers. They're the ones doing the most attacking.

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Don't get me wrong, SS isn't a bad skill. What it isn't, is good. It will work and help get you through HM.
Not only will it work, it will make my life in HM a breeze.

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Originally Posted by Xenomortis View Post
Although this thread does talk about Necro elites, I still recommend Assassin's Promise. If you're not interested in that at all, I've commented on what I consider potential candidates for a curses elite replacing SS.
As I said in a previous post - AP is not appealing to me. It's broken beyond broken and gets me bored way too fast. Other Curse elites? Don't come even close to SS, imho.




It seems to me that reactive hexes are the latest thing everyone likes to bash. Besides groupthink, one other major factor is the cause of this latest fashion. Obsession with speed. Everything is SC-this, SC-that. Spike, spike, spike. Faster Pussycat, kill, kill!
http://www.youtube.com/watch?v=AzohKci582w


This results in only a handful of builds and skills being used and abused. Playerbase degrades in both skill and manners. Level of skill is measured by fastest completion times while in actually it's not really "skill" but "skill abuse". Which I find to be a shame.
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Old Apr 02, 2009, 08:41 AM // 08:41   #46
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Actually I think the main reason that people like to bash reactive hexing on the Guru N forum is that I have hammered this idea for the last year. And I was right to do it.

There is no difference between "abusing a skill" and "optimizing your build" in Guild Wars. Also I must note that playing a proactive bar well takes considerably more skill than a reactive one, but that's really besides the point.
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Old Apr 02, 2009, 09:17 AM // 09:17   #47
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Originally Posted by cataphract View Post
one other major factor is the cause of this latest fashion. Obsession with speed. Everything is SC-this, SC-that. Spike, spike, spike. Faster Pussycat, kill, kill!
http://www.youtube.com/watch?v=AzohKci582w

This results in only a handful of builds and skills being used and abused. Playerbase degrades in both skill and manners. Level of skill is measured by fastest completion times while in actually it's not really "skill" but "skill abuse". Which I find to be a shame.
That's just another way of saying "Option A isn't as effective as Option B - but I like it!".
While I will ALWAYS advertise following the second part (liking something) - what matters in the real world is the first part (being effective).
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Old Apr 02, 2009, 10:54 AM // 10:54   #48
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That's just another way of saying "Option A isn't as effective as Option B - but I like it!".
And I honestly believe that if someone is discussing builds here, in a thread which is called "Curses Elite (Yes another what's the best skill topic), Personal preferences have absolutely NO PLACE.

You talk about what is the fastest/best/optimal solution and move on. If you want to be a unique little snowflake, gtfo.
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Old Apr 02, 2009, 01:58 PM // 13:58   #49
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In all fairness the topic was about the best Curses elite spell, after which it got off-tangent to where it's now only about reactive versus proactive hexing.

Maybe I should post a topic about the latter.
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Old Apr 02, 2009, 03:16 PM // 15:16   #50
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Originally Posted by faraaz View Post
And I honestly believe that if someone is discussing builds here, in a thread which is called "Curses Elite (Yes another what's the best skill topic), Personal preferences have absolutely NO PLACE.

You talk about what is the fastest/best/optimal solution and move on. If you want to be a unique little snowflake, gtfo.
Of course, absolutely.


Still, when playing the game - I ALWAYS recommend running the things that one likes. Switch only if you are asked to do so or if you fail.
Otherwise - fun > all.
It's your game, you decide how you want to play it.
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Old Apr 02, 2009, 04:12 PM // 16:12   #51
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You rarely need to encourage people to play the build they like.

However, most players enjoy playing builds that do damage.
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Old Apr 02, 2009, 11:35 PM // 23:35   #52
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Calista quoted me from a post where I was @ work and short on sleep. I didn't conveniently neglect damage mitigation, I simply forgot.

Also, yes, SS works whether or not any damage actually gets thru. If no other Elite is an option, I use SS. I don't prefer Assassin's Promise, even tho it is more efficient. Comes from SS/55 Invinci-Monking UW a few too many times, lol.

Also, I might be a mod, but I'm human. I make mistakes. I make mistakes often, if you ask my wife. Take things with a grain of salt, not only could info be incorrect, but if it is correct and if you do have to swallow the truth, it will taste better.

Moloch, I'll leave the Reactive Hexing argument/Thread to you, as you said earlier, you've been on that particular soapbox for a year (if not more). If you want some adds, let me know, I'm up for assisting. I'll have some other mods check it (Calista is going to look @ it regardless, lol) and we might be able to get it stickied. Makes things simple since it's a point that gets brought up fairly often.
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Old Apr 03, 2009, 02:54 AM // 02:54   #53
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So, in short... there are reasons why reactive hexes are less-than-optimal in PvE, but Tyrael's explanation was almost completely off the mark.
I think that's a bit strong. While it's true that Tyrael missed the central reason why reactive hexes are less-than-optimal in PvE -- they kill too slowly compared to other options -- his point is valid nonetheless. You're not always going to be able to effectively mitigate the damage from your foes. And, whenever you're in a situation where you can't, waiting for them to kill themselves is going to be painful.
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Old Apr 03, 2009, 09:21 AM // 09:21   #54
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Originally Posted by faraaz View Post
And I honestly believe that if someone is discussing builds here, in a thread which is called "Curses Elite (Yes another what's the best skill topic), Personal preferences have absolutely NO PLACE.

You talk about what is the fastest/best/optimal solution and move on. If you want to be a unique little snowflake, gtfo.
I honestly believe that if one cannot, or simply refuses to, talk about curses elite* they can GTFO.




* Please note that Assassin's Promise is not a curses elite.
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Old Apr 04, 2009, 09:56 AM // 09:56   #55
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Other Curse elites? Don't come even close to SS, imho.
Well no, they don't. That conclusion was reached a while ago.
Other curses elites are either reactive (like SS), or nukes with a long recharge and irritating condition.

None of these skills are as powerful as other curses skills though.
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